I'm a figurative sculptor, trained in both traditional and digital mediums, and have received my BFA and MFA within the media of sculpture. I specialize in the creation of 3D models and their use in 3D printing for statuary, collectibles, props, etc. I also have thorough experience in integrating digital 3D work into virtual/augmented reality (VR/AR) applications and utilizing game development workflows (retopology, UV mapping, baking maps, PBR texturing).